![]() We somehow came to a point now in defense of 16 by saying every single FF game is vastly different and I don’t agree from the core fundamental design of the games. So, for people wanting a burger they’re getting something that’s very different even if people say some of the burger ingredients are on the pizza… it’s still not what the traditionalists wanted. If I were to break down how FF games were they’d be like burgers, you might have one that’s a Big Mac, the other that’s a Quarter Pounder, one that’s a Whopper, but no matter what you’re always getting a burger despite the changes. But I don’t get where people think combat has been like some different genre for every iteration, because it hasn’t been. I think 12 was maybe when we really felt a departure for the series. 12 and 13 I’d still consider turn-based, just 12 it’s sort of MMO like. Whether there’s slight tweaks here or some differences like the junction system in FF8, they were all turn-based up until 15. I will say that XIII-2 refined the combat and also did a better job at challenging the player, but most of the core principles were already established in XIII.ĬrimsonWing69 119d ago (Edited 119d ago ) Granted, It takes a while until the game actually gets challenging, but once you've progressed far enough and unlocked most of the roles you won't get far just by spamming auto-battle without understanding how to use paradigms effectively. And saying there is no strategy behind the combat system of XIII seems strange to me as well. ![]() I've always thought they were some of the best minigames available in the franchise, especially in the case of Triple Triad. I also don't understand the hate for the card games. ![]() Learning card mod and magic refinement early will give you most of what you need. If you put battle speed on fast and understand that you don't need 3x 99 spells of everything available to draw early on, you won't spend much time grinding for spells at all. Drawing spells in FF VIII is one of the most overstated non-issues in the entire franchise.
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